
ManaMind
Autonomous AI agents that play video games, find bugs, and write QA reports
Last verified August 15, 2026 · Updated daily
What ManaMind is building
ManaMind deploys autonomous AI agents that play video games from scratch, find bugs, and produce detailed QA reports, all without human testers walking through the game manually. The platform is engine-agnostic: it works purely from captured audio and video, no SDK or game engine integration required, which means it runs across Unity, Unreal, proprietary engines, and mobile builds without any framework changes. The agents navigate menus, enter gameplay, collect evidence of bugs, return to document their findings, and hand off structured reports that plug directly into existing QA workflows. The key differentiator is the underlying model. Sabtain Ahmad, the CTO, built a proprietary vision-language model specifically for game environments after testing models from OpenAI, Google, and Anthropic and finding all of them inadequate at understanding or navigating game UIs. In internal tests, his model outperformed all three on bug detection. THQ Nordic is already using the platform in early access.
Why this matters
QA is typically 12% of a game's total production budget. For a AAA title with a $200M budget, that is $24M spent on humans walking into walls. The scale of the problem is not in doubt. What has been missing is a model that actually understands games, not just images. Existing script-based automation tools require the game to be instrumented in advance and break whenever the UI changes. LLM-based computer use agents fail because they were not trained to interpret the visual language of game interfaces, health bars, inventory systems, dialogue trees, physics interactions, and platform-specific UI conventions. ManaMind's bet is that a purpose-built model for game environments, trained specifically to play and reason about games rather than to complete general computer tasks, is the only approach that actually generalises across genres and platforms. The market timing is sharp: the game industry has laid off tens of thousands of QA testers over the past two years. Studios need a credible replacement, and they need one that does not require months of integration work. Engine-agnostic, audio-video-only operation is ManaMind's answer to the integration problem.
Open roles at ManaMind
3 positions we're tracking. Roles are re-checked daily and removed when filled.
Hiring outlook
Very High. Three roles posted on the careers page today, all requiring cold emails. No ATS, no LinkedIn jobs, no aggregator pickup. Fresh capital, live customer, and a founding team that has explicitly built three roles around the product's two core technical layers and one founder-adjacent commercial seat.
Working at ManaMind
ManaMind: Autonomous AI agents that play video games, find bugs, and write QA reports. Founded , currently employees. What this means for you: opportunity to shape your role based on the company stage.
Most ManaMind jobs are based in London.
Frequently asked questions
How many jobs does ManaMind have open?
ManaMind currently has 3 open roles, last verified April 2026.
Does ManaMind hire remotely?
All current ManaMind roles are based in London.
What roles is ManaMind hiring for?
ManaMind is hiring across Engineering, Other. The most recent opening is Founding AI Engineer.
How do I apply for a job at ManaMind?
Apply directly through the links above, or read our guide on how to actually get hired at ManaMind.
Where is ManaMind based?
ManaMind is headquartered in London, US.
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